The ideas for the game are mainly confined to Visceral Games' story team. New Necromorphs that could function in zero-g would be introduced. As the game went on, the range of exploration would be greater.įor the weapons, it was indicated that the crafting system of Dead Space 3 would be re-examined. The elements of the plot would be uncovered as the player explored new areas. The retrieval of the drive would make their ship shock-capable, allowing them access to the new sectors of space. An idea floated around was that the player would start off in a section of space, follow a trail of carcasses to an abandoned space station and scavenge fuel and a ShockPoint Drive. The game would utilize non-linear gameplay, being a hybrid between the chapter format of the previous games and the new, non-linear style. It was intended that the ships would be diverse, each with unique purposes, floor plans and gameplay. ![]() Taking inspiration from the flotilla section in Dead Space 3***, the notion was that the player (Ben Wanat stated that he would have made*** Ellie Langford the game's protagonist) was trying to survive on a day-by-day basis, scavenging supplies while looking for survivors and withstanding the Necromorph infected ships. ![]() The game would have followed on directly from Dead Space 3 with humanity facing extinction at the hands of the Brethren Moons.
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